
The game has a day and night cycle, with increased hazards and difficulties to be found at night (the dark is bad!). Solving puzzles in the game is based on bringing the right spritelings to specific destinations. Some can cause plants to grow, others can make ice clones of their selves, while still others can set things on fire or break through certain substances or surfaces. There are five different spriteling types, each with their own unique abilities. The mechanics of hte game are very much borrowed from Pikman, with most actions conducted by giving commands to a group of forest spritelings. It is beautiful, has a very simple but heartfelt story abut loss, grief and acceptance told through a fantastical tale that is probably best described as 2D Pikman with hand drawn art. Some can cause plants to grow, others can make ice clones of their selves, while still others can set things on fire or break through certain substances … More So I did wait a bit before finally playing The Wild at Heart. I was playing Mass Effect: Legendary Edition followed by Ratchet & Clank: Rift Apart back to back in late May and early June, so I didn't get a chance to play The Wild at Heart at the time. Thanks to my decision to buy my first Xbox ever, and thanks to Game Pass, The Wild at Heart made it's way to my new console on day one. I didn't have to wait long to get my hands on The Wild at Heart. Needless to say, it looked pretty and fun and I threw it on my list of most anticipated games. The art style and dual character nature of the game immediately reminded me of Knights & Bikes, a game I backed a few years back.

If it had been circulating on any game sites, I seemed to have missed any news about it before then. I think I first learned about The Wild at Heart in March of this year (2021).
